Tantra Online — Kathana X

The remastered realm · Play in your browser

The legend returns
in gold.

Meet the tribes

The bloodlines

Eight tribes.
Four bloodlines.

Meet the eight in the gold of Amaravati. Choose a bloodline to see the pair, their class and the weapon they carry — the same rigs you will play.

The hall Live

Opening the hall

Eight tribes, remastered in gold

The hall loads with the game.

Open the game
Naga & Kimnara Satya and Banar Greatblade Spear

Crossplay

One realm.
Every screen.

Kathana X lives in the browser you already have. One account, one realm, one character — on desktop, iPad, iPhone and Android, with the same smooth play on every screen.

Tablet iPadOS · Android
Desktop Windows · macOS · Linux · ChromeOS
Phone iOS · Android
  • Crossplay, by default

    Your account, your character and your party stay together on every screen.

  • Nothing to install

    Open a tab and the realm is there. No download, no patcher, no waiting.

  • Smooth on every screen

    Built for mouse and keyboard on desktop, and for touch on tablet and phone.

The world, expanded

A familiar world.
Far more to master.

Everything you know is still here — the tribes, the chakras, the long road to the old ceiling. Everything above it is new: the climb past it, the forge at its deepest, the heavens' own gear, the netherworlds below and the tower above, the wars that never stop, and a title worth wearing.

  1. 01

    The world you know

    Eight tribes · four gods

    The eight tribes are still the eight tribes, each with its own class and silhouette. The gods still take your pledge — three at 30, and Mahakali at 90. The four chakras still shape your build, the class change at 45 still opens the second half of your kit, and guilds still hold the castle. Duels still settle arguments, and the original world is all here. Nothing you learned has been thrown away.

  2. 02

    The climb continues

    Mortal to Siddha

    Mortal ends at 99 — the road does not. Amara, Eda, Astica and Siddha carry you the rest of the way, each with its own wings and its own band of power. Eda adds a new set of class skills, and every ascension changes what the world calls you.

  3. 03

    The forge goes deeper

    Refinement +16 to +30

    The last fifteen steps of the forge now have a stone for every tier: Hima for the first climb, Divya and Urdhva through the middle, Akasha and Shikhara for the summit. Each one carries its own glow — and +30 is the number people will remember.

  4. 04

    Gear for the climb

    Four rungs · three heavens

    Four crafted sets bridge the old ceiling — Ratna, Suvarna, Vaidurya and Padma — each with armour, a shield and a weapon for every fighting style. Then the heavens take over: Nandana, Kailash and Amaravati, with the full spread of weapons, armour and jewellery, and a blessing that deepens at three, five and seven pieces.

  5. 05

    New ground to stand on

    The netherworlds · the tower

    Below the world, four netherworld dungeons are open: Mahatala, Rasatala, Patala and Agniparvata, each with its own keeper and hunting grounds. And in the tower of Vajrameru, one hundred floors climb through three rooms — Kaya, Ganachakra and Sahasrara — with a warden at every tenth floor and the crown waiting at the top.

  6. 06

    The Kruma never sleeps

    The Kruma grounds

    The Kruma maps now run the wars they were built for. Anaka and Vedi host the nightly Trimuriti war, and Anaka adds Karya invasions. Chaturanga runs its king rounds through the day, Kalia opens and seals on its own clock, and New Kruma keeps the Kala altar war, where the altars decide who holds the night.

  7. 07

    A title worth wearing

    Common to mythic

    Titles now do more than sit under your name. There are titles for every kind of player, from Common to Mythic, earned by hunting, exploring, fighting and finishing what the world asks. Every title carries a small permanent bonus, and you wear one at a time — so your title is a build choice as much as a boast.