Tantra Online — Kathana X
The bloodlines
Eight tribes.
Four bloodlines.
Meet the eight in the gold of Amaravati. Choose a bloodline to see the pair, their class and the weapon they carry — the same rigs you will play.
Opening the hall
Eight tribes, remastered in goldThe hall loads with the game.
Open the gameCrossplay
One realm.
Every screen.
Kathana X lives in the browser you already have. One account, one realm, one character — on desktop, iPad, iPhone and Android, with the same smooth play on every screen.
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Crossplay, by default
Your account, your character and your party stay together on every screen.
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Nothing to install
Open a tab and the realm is there. No download, no patcher, no waiting.
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Smooth on every screen
Built for mouse and keyboard on desktop, and for touch on tablet and phone.
The world, expanded
A familiar world.
Far more to master.
Everything you know is still here — the tribes, the chakras, the long road to the old ceiling. Everything above it is new: the climb past it, the forge at its deepest, the heavens' own gear, the netherworlds below and the tower above, the wars that never stop, and a title worth wearing.
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01
The world you know
Eight tribes · four godsThe eight tribes are still the eight tribes, each with its own class and silhouette. The gods still take your pledge — three at 30, and Mahakali at 90. The four chakras still shape your build, the class change at 45 still opens the second half of your kit, and guilds still hold the castle. Duels still settle arguments, and the original world is all here. Nothing you learned has been thrown away.
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02
The climb continues
Mortal to SiddhaMortal ends at 99 — the road does not. Amara, Eda, Astica and Siddha carry you the rest of the way, each with its own wings and its own band of power. Eda adds a new set of class skills, and every ascension changes what the world calls you.
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03
The forge goes deeper
Refinement +16 to +30The last fifteen steps of the forge now have a stone for every tier: Hima for the first climb, Divya and Urdhva through the middle, Akasha and Shikhara for the summit. Each one carries its own glow — and +30 is the number people will remember.
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04
Gear for the climb
Four rungs · three heavensFour crafted sets bridge the old ceiling — Ratna, Suvarna, Vaidurya and Padma — each with armour, a shield and a weapon for every fighting style. Then the heavens take over: Nandana, Kailash and Amaravati, with the full spread of weapons, armour and jewellery, and a blessing that deepens at three, five and seven pieces.
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05
New ground to stand on
The netherworlds · the towerBelow the world, four netherworld dungeons are open: Mahatala, Rasatala, Patala and Agniparvata, each with its own keeper and hunting grounds. And in the tower of Vajrameru, one hundred floors climb through three rooms — Kaya, Ganachakra and Sahasrara — with a warden at every tenth floor and the crown waiting at the top.
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06
The Kruma never sleeps
The Kruma groundsThe Kruma maps now run the wars they were built for. Anaka and Vedi host the nightly Trimuriti war, and Anaka adds Karya invasions. Chaturanga runs its king rounds through the day, Kalia opens and seals on its own clock, and New Kruma keeps the Kala altar war, where the altars decide who holds the night.
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07
A title worth wearing
Common to mythicTitles now do more than sit under your name. There are titles for every kind of player, from Common to Mythic, earned by hunting, exploring, fighting and finishing what the world asks. Every title carries a small permanent bonus, and you wear one at a time — so your title is a build choice as much as a boast.
Hima
Divya
Urdhva
Akasha
Shikhara






